Open
Game Maker Studio and hit
Create Game — no coding needed. It works like this:
1. Describe your vision. Give it a title and describe the game — theme, art style, how it plays, difficulty. The more specific, the better the build.
2. Turn the dials. Set the mechanics: genre and style, combat, power-ups, enemies, bosses, scoring, timers, health, lives, saves — whatever your game needs.
3. Pick an AI model. Every model shows its price up front —
Free or a PTS cost. Your first 50 paid-model generations are free, so experimenting costs nothing to start.
4. Let it build. Submit and watch the live progress window (you can minimize it — the Generation Queue keeps track). The AI writes a complete playable HTML game, usually within a few minutes depending on the model.
5. Play it & revise. Your game opens in the workspace: play it in the preview, then describe changes in plain words (“make the player jump higher”, “add a second level”) and the AI rebuilds a new version. Every version is kept in the history.
6. Dress it up. Add a cover (upload, capture the menu frame, or AI-generate one), attach art from your Artifacts library, generate music tracks, and write the catalog description players will see.
7. Publish. Hit Publish and your game goes live in the catalog for everyone — plus a 1 pt publish bonus. Changed your mind? Unpublish any time; it stays safe in your library as a draft.
Your
My Games shelf holds everything you've built, drafts included, with live play/like stats once published.